Quantising a physics simulation is harder than quantising a sequencer. What we tried, what broke, and where we ended up.
Body goes here. Written in MDX, edited in Keystatic at /keystatic.
Quantising a physics simulation is harder than quantising a sequencer. What we tried, what broke, and where we ended up.
Body goes here. Written in MDX, edited in Keystatic at /keystatic.
New posts, and new plugins when they ship.